// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "TUGameHUD.generated.h"

class USTUBaseWidget;

/**
 * 
 */
UCLASS()
class THEMUP_API ATUGameHUD : public AHUD
{
	GENERATED_BODY()
public:
	virtual void DrawHUD() override;
protected:
	virtual void BeginPlay() override;

	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "UI")
	TSubclassOf<UUserWidget> PlayerHUDWidgetClass;



private:
	void DrawCrossHair();

};
